
TheU《虚幻引擎电影与游戏动画控制骨骼系统》
【教程目录】
\02 – Control Rig Basics\1. Creating Control Rig (Description).html
\02 – Control Rig Basics\1. Creating Control Rig.mp4
\02 – Control Rig Basics\2. Basic Control Rig Navigation (Description).html
\02 – Control Rig Basics\2. Basic Control Rig Navigation.mp4
\02 – Control Rig Basics\3. Creating Rig Controls (Description).html
\02 – Control Rig Basics\3. Creating Rig Controls.mp4
\02 – Control Rig Basics\4. Shape And Transform Offsets (Description).html
\02 – Control Rig Basics\4. Shape And Transform Offsets.mp4
\02 – Control Rig Basics\5. Control Bone from Control (Description).html
\02 – Control Rig Basics\5. Control Bone from Control.mp4
\02 – Control Rig Basics\6. Basic Backwards Solve (Description).html
\02 – Control Rig Basics\6. Basic Backwards Solve.mp4
\02 – Control Rig Basics\7. Sorted Hierarchy Selection (Description).html
\02 – Control Rig Basics\7. Sorted Hierarchy Selection.mp4
\02 – Control Rig Basics\8. Creating Array Solve (Description).html
\02 – Control Rig Basics\8. Creating Array Solve.mp4
\02 – Control Rig Basics\9. What Does the For Each do (Description).html
\02 – Control Rig Basics\9. What Does the For Each do.mp4
\02 – Control Rig Basics\10. Creating Forwards and Backwards Solved Function (Description).html
\02 – Control Rig Basics\10. Creating Forwards and Backwards Solved Function.mp4
\02 – Control Rig Basics\11. Creating a Full Body Rig Control Setup (Description).html
\02 – Control Rig Basics\11. Creating a Full Body Rig Control Setup.mp4
\03 – Basic IK\12. Preparing our Rig for IK.mp4
\03 – Basic IK\13. Basic IK Node and PoleVectors (Description).html
\03 – Basic IK\13. Basic IK Node and PoleVectors.mp4
\03 – Basic IK\14. Applying BasicIK (Description).html
\03 – Basic IK\14. Applying BasicIK.mp4
\03 – Basic IK\15. Understanding Primary Secondary Axises.mp4
\03 – Basic IK\16. Applying IK with mirrored bones.mp4
\03 – Basic IK\17. Adding The Final Basic IK.mp4
\03 – Basic IK\18. Creating A Debug Lines Function (Description).html
\03 – Basic IK\18. Creating A Debug Lines Function.mp4
\03 – Basic IK\19. Aiming Bones at Controls (Description).html
\03 – Basic IK\19. Aiming Bones at Controls.mp4
\04 – Curves and Position Rotators\20. Introduction to Eye Positions and Clean Up (Description).html
\04 – Curves and Position Rotators\20. Introduction to Eye Positions and Clean Up.mp4
\04 – Curves and Position Rotators\21. Adding Position Controls (Description).html
\04 – Curves and Position Rotators\21. Adding Position Controls.mp4
\04 – Curves and Position Rotators\22. Local And Global Space (Description).html
\04 – Curves and Position Rotators\22. Local And Global Space.mp4
\04 – Curves and Position Rotators\23. Control Quad Rotator From Vector Part 1 (Description).html
\04 – Curves and Position Rotators\23. Control Quad Rotator From Vector Part 1.mp4
\04 – Curves and Position Rotators\24. Control Quad Rotator From Vector Part 2 (Description).html
\04 – Curves and Position Rotators\24. Control Quad Rotator From Vector Part 2.mp4
\04 – Curves and Position Rotators\25. Introduction to Curves (Description).html
\04 – Curves and Position Rotators\25. Introduction to Curves.mp4
\04 – Curves and Position Rotators\26. Creating Float Control for the Eyes (Description).html
\04 – Curves and Position Rotators\26. Creating Float Control for the Eyes.mp4
\04 – Curves and Position Rotators\27. Testing Curves (Description).html
\04 – Curves and Position Rotators\27. Testing Curves.mp4
\04 – Curves and Position Rotators\28. Creating Curve Control Function for multiple curves (Description).html
\04 – Curves and Position Rotators\28. Creating Curve Control Function for multiple curves.mp4
\04 – Curves and Position Rotators\29. Cleaning up our Curve Control Function (Description).html
\04 – Curves and Position Rotators\29. Cleaning up our Curve Control Function.mp4
\04 – Curves and Position Rotators\30. Creating Facial Expression controls (Description).html
\04 – Curves and Position Rotators\30. Creating Facial Expression controls.mp4
\04 – Curves and Position Rotators\31. Adding Facial Control Features (Description).html
\04 – Curves and Position Rotators\31. Adding Facial Control Features.mp4
\05 – Testing Rig\1. Testing your knowledge (Description).html
\05 – Testing Rig\1. Testing your knowledge.html
\05 – Testing Rig\32. Testing the Rig.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\33. Cleaning up and Categorization (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\33. Cleaning up and Categorization.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\34. Fabrik and CCDIK Introduction (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\34. Fabrik and CCDIK Introduction.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\35. Preparing Multiple Bone Groups for Fabrik CCDIK (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\35. Preparing Multiple Bone Groups for Fabrik CCDIK.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\36. Multi-Array Output for Fabrik CCDIK (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\36. Multi-Array Output for Fabrik CCDIK.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\37. Cleaning For Loop Node Selection (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\37. Cleaning For Loop Node Selection.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\38. Switching from Fabrik to CCDIK (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\38. Switching from Fabrik to CCDIK.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\39. Using Chain Chain Dynamics and Branch Selecting (Description).html
\06 – Chain IK Chain Dynamics and Fullbody IK\39. Using Chain Chain Dynamics and Branch Selecting.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\40. Adding Final Facial Dynamics Ears.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\41. Introduction to FullBodyIK.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\42. Basic FullBodyIK setup.mp4
\06 – Chain IK Chain Dynamics and Fullbody IK\43. Finishing our rig with Backwards Solving.mp4
\07 – Creating a Level for Cinematics\44. Creating the Level (Description).html
\07 – Creating a Level for Cinematics\44. Creating the Level.mp4
\07 – Creating a Level for Cinematics\45. Adding Lightrays (Description).html
\07 – Creating a Level for Cinematics\45. Adding Lightrays.mp4
\08 – Using the Sequencer for Animations\46. Introduction to the sequencer.mp4
\08 – Using the Sequencer for Animations\47. Keyframe Essentials (Description).html
\08 – Using the Sequencer for Animations\47. Keyframe Essentials.mp4
\08 – Using the Sequencer for Animations\48. Keyframe In-betweens (Description).html
\08 – Using the Sequencer for Animations\48. Keyframe In-betweens.mp4
\08 – Using the Sequencer for Animations\49. Adjusting Facial expressions (Description).html
\08 – Using the Sequencer for Animations\49. Adjusting Facial expressions.mp4
\08 – Using the Sequencer for Animations\50. Animation Layers (Description).html
\08 – Using the Sequencer for Animations\50. Animation Layers.mp4
\08 – Using the Sequencer for Animations\51. Exporting Animations and Creating Reverse Animations (Description).html
\08 – Using the Sequencer for Animations\51. Exporting Animations and Creating Reverse Animations.mp4
\08 – Using the Sequencer for Animations\52. Editing Excisting Animations (Description).html
\08 – Using the Sequencer for Animations\52. Editing Excisting Animations.mp4
\08 – Using the Sequencer for Animations\53. Using Layers to adjust Animations.mp4
\09 – IK Retargeting Animations\54. Create IK Rigs for Characters (Description).html
\09 – IK Retargeting Animations\54. Create IK Rigs for Characters.mp4
\09 – IK Retargeting Animations\55. Create IK Retargeter.mp4
\09 – IK Retargeting Animations\56. Adjust Bones for Retargeting (Description).html
\09 – IK Retargeting Animations\56. Adjust Bones for Retargeting.mp4
\09 – IK Retargeting Animations\57. Export Retargeted Animations.mp4
\10 – Creating Gameplay Animations\58. Animating a looping idle (Description).html
\10 – Creating Gameplay Animations\58. Animating a looping idle.mp4
\10 – Creating Gameplay Animations\59. Making Actors spawnable (Description).html
\10 – Creating Gameplay Animations\59. Making Actors spawnable.mp4
\10 – Creating Gameplay Animations\60. Adding actors to Sequence (Description).html
\10 – Creating Gameplay Animations\60. Adding actors to Sequence.mp4
\10 – Creating Gameplay Animations\61. Layered Control Rigs (Description).html
\10 – Creating Gameplay Animations\61. Layered Control Rigs.mp4
\10 – Creating Gameplay Animations\62. Adjusting Our Sequence with the Layered rig.mp4
\10 – Creating Gameplay Animations\63. Adjusting Walk Cycle (Description).html
\10 – Creating Gameplay Animations\63. Adjusting Walk Cycle.mp4
\10 – Creating Gameplay Animations\64. OPTIONAL Add Smooth Frames In-Betweens (Description).html
\10 – Creating Gameplay Animations\64. OPTIONAL Add Smooth Frames In-Betweens.mp4
\10 – Creating Gameplay Animations\65. Adjust Running Cycle.mp4
\11 – Cinematics And Rendering\66. 3D-Modeling a Table for a Cinematic (Description).html
\11 – Cinematics And Rendering\66. 3D-Modeling a Table for a Cinematic.mp4
\11 – Cinematics And Rendering\67. Sequencer Animation Blending.mp4
\11 – Cinematics And Rendering\68. Multiple Animation blends on Sequencer Track.mp4
\11 – Cinematics And Rendering\69. Using Layered Rig for adjusting Animation.mp4
\11 – Cinematics And Rendering\70. Constraint objects together.mp4
\11 – Cinematics And Rendering\71. Baking Sequencer Constraints.mp4
\11 – Cinematics And Rendering\72. Camera Location and focus tracking.mp4
\11 – Cinematics And Rendering\73. Creating Focus Actor.mp4
\12 – Rendering Cinematics Optional\74. Rendering out Cinematic and export using Davinci Resolve.mp4
\12 – Rendering Cinematics Optional\75. What’s next.mp4
\13 – Animation Blueprint and Character Blueprint\76. Create Character Blueprint Game Mode and Game Instance (Description).html
\13 – Animation Blueprint and Character Blueprint\76. Create Character Blueprint Game Mode and Game Instance.mp4
\13 – Animation Blueprint and Character Blueprint\77. Create Animation Blueprint.mp4
\13 – Animation Blueprint and Character Blueprint\78. Adding Camera to Character.mp4
\13 – Animation Blueprint and Character Blueprint\79. Adding Keyboard and mouse inputs.mp4
\13 – Animation Blueprint and Character Blueprint\80. Adding Movement Forward Backwards Left Right.mp4
\13 – Animation Blueprint and Character Blueprint\81. Making Camera Controllable.mp4
\13 – Animation Blueprint and Character Blueprint\82. Creating Animation Placeholders Quickly.mp4
\13 – Animation Blueprint and Character Blueprint\83. Creating Blendspace for Character Movement Animations (Description).html
\13 – Animation Blueprint and Character Blueprint\83. Creating Blendspace for Character Movement Animations.mp4
\13 – Animation Blueprint and Character Blueprint\84. Adding Blendspace To Animation Blueprint.mp4
\13 – Animation Blueprint and Character Blueprint\85. Adding Sprinting.mp4
【试看地址】
蓝奏网盘下载试看:https://cgjc.lanzoui.com/ivtEi3isf4ti 或 https://cgjc.lanzoub.com/ivtEi3isf4ti
A\B站,请关注up主:每日CG教程盘点
【教程说明与购买】
英文名:Unreal Engine: Control Rig For Cinematics and Game Animation
随机1集试看,教程共85集,总时长5小时30分,高清视频,无素材文件。
官方简介:https://www.udemy.com/course/unreal-engine-control-rig-for-cinematics-and-game-animation/
视频教程,使用谷歌API翻译(机器翻译),感谢您的支持!
【常见问题】









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