
Robe《面向技术、游戏开发美术师:应用数学可视化入门》
【教程目录】
\1 – Introduction\1) Course Introduction.mp4
\1 – Introduction\2) Introduction to Ax=b.mp4
\2 – Introduction to Vectors\1) Intro to Vectors.mp4
\2 – Introduction to Vectors\2) Difference Between Vectors and Points.mp4
\2 – Introduction to Vectors\3) Difference Between Vectors and Points in Maya.mp4
\2 – Introduction to Vectors\4) Vector Operations Overview.mp4
\2 – Introduction to Vectors\5) Vector Normalization.mp4
\2 – Introduction to Vectors\6) Vector Dot Product Overview.mp4
\2 – Introduction to Vectors\7) Dot Product – Projections.mp4
\2 – Introduction to Vectors\8) Dot Product – Unit Vector Projections.mp4
\2 – Introduction to Vectors\9) Dot Product – Angle Between Vectors.mp4
\2 – Introduction to Vectors\10) Vector Cross Product.mp4
\2 – Introduction to Vectors\11) Placing a IK Pole Vector.mp4
\2 – Introduction to Vectors\12) Calculating Mesh Normals by hand.mp4
\2 – Introduction to Vectors\13) Calculating Mesh Outwards Constraints.mp4
\3 – Transitioning to Coordinate Systems\1) Using Vectors to Define Coordinate Systems.mp4
\3 – Transitioning to Coordinate Systems\2) The Concept of Local Coordinate Systems.mp4
\4 – Introduction to Matrices\1) Introduction to Matrices.mp4
\4 – Introduction to Matrices\2) What Matrices Represent in 3d Software.mp4
\4 – Introduction to Matrices\3) Why do we use 4×4 Matrices.mp4
\4 – Introduction to Matrices\4) The W Component.mp4
\4 – Introduction to Matrices\5) Matrix Transformations – Rotations.mp4
\4 – Introduction to Matrices\6) Matrix Transformations – Scaling.mp4
\4 – Introduction to Matrices\7) Matrix Transformations – Shearing.mp4
\4 – Introduction to Matrices\8) Matrix Transformations – Transposing.mp4
\4 – Introduction to Matrices\9) Matrix Point or Point matrix.mp4
\4 – Introduction to Matrices\10) Understanding Point Matrix Using OpenMaya.mp4
\4 – Introduction to Matrices\11) Visualising Point Matrix Using Bifrost.mp4
\4 – Introduction to Matrices\12) Understanding MMatrix MVector.mp4
\4 – Introduction to Matrices\13) Looking at Matrix MVector using OpenMaya.mp4
\4 – Introduction to Matrices\14) Introduction to Matrix Matrix.mp4
\4 – Introduction to Matrices\15) Matrix Matrix Using OpenMaya.mp4
\4 – Introduction to Matrices\16) Transversing through matrices.mp4
\4 – Introduction to Matrices\17) Understanding Matrix Inverses.mp4
\4 – Introduction to Matrices\18) Understanding Matrix Inverses In OpenMaya.mp4
\4 – Introduction to Matrices\19) Creating an ParentConstraint using Bifrost.mp4
\4 – Introduction to Matrices\20) Creating an AimMatrix Using Bifrost.mp4
\5 – Introduction to Quaternions\1) Introduction to Quaternions.mp4
\5 – Introduction to Quaternions\2) Difference Between Matrices and Quaternions.mp4
\5 – Introduction to Quaternions\3) Understanding a single Quaternion.mp4
\5 – Introduction to Quaternions\4) Using Quaternion rotation axis and angles inside Maya.mp4
\5 – Introduction to Quaternions\5) Looking into the properties of IJK and W.mp4
\5 – Introduction to Quaternions\6) Introduction to Quaternion Inverses.mp4
\5 – Introduction to Quaternions\7) Using Quaternion Inverses in OpenMaya.mp4
\5 – Introduction to Quaternions\8) Quaternion Slerping for blending rotations.mp4
\5 – Introduction to Quaternions\9) Extracting Twist information from Quaternions.mp4
\5 – Introduction to Quaternions\10) Exploring Quaternions with Push Joint logic.mp4
\introduction_to_maths_for_programming.rar
【试看地址】
蓝奏网盘下载试看:https://cgjc.lanzoui.com/iHeQy3ja052f 或 https://cgjc.lanzoub.com/iHeQy3ja052f
A\B站,请关注up主:每日CG教程盘点
【教程说明与购买】
英文名:The Visual Introduction to Applied Maths
随机1集试看,教程共47集,总时长3小时09分,高清视频,有素材文件。
官方简介:https://www.cgcircuit.com/tutorial/the-visual-introduction-to-applied-maths
视频教程,使用谷歌API翻译(机器翻译),感谢您的支持!
【常见问题】









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